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Post by Mike on Feb 12, 2007 14:11:03 GMT -5
Any thoughts on how to do the axon stats? I'm trying to figure out a way to work them into a game and give them stats that would both be representative and playable.
Seems like they need an energy drain ability similar to the doctor's Dalek Jammer but would work against anything with an electronic component. So robots, daleks, cybermen, "ray guns", vehicles could all be disabled using this power.
any thoughts on how to do this would be appreciated!
Thanks! Mike
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Post by nimrod on Feb 15, 2007 3:40:49 GMT -5
Hmm; I would have to watch Claws of Axos again.
Daleks and Cybermen should get their safe role if hit with a drain. Vehicles would be auto disabled.
An Axons Flaw is there weapon range. I remember them shooting an organic harthingy like tendril with lethal effects.
Dam 2 EFF - PB 3 S 4 M 6 L - E -
I am not sure if they would get an L range. I have to watch the show again to see how far that tendril stretched.
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