Post by Lytton on Oct 13, 2009 16:58:05 GMT -5
Hello awhile ago I said I was working on a Dalek Civil War game but then got sidetracked by this project after rereading some old posts it became clear that one of the big problems faced by players is finding an opponent to play against this is my attempt to play Invasion Earth on my own it is not as much fun as playing against someone else but at least I can get my troops out of their box and throw some dice hope you like it and find it of some use as always any comments or suggestions gratefully received.
Anyway here goes.
To play
Chose your forces 2 sides equal points for each side
Chose which side you will play
Set up terrain
Place your force on one table edge (this is now table edge 1)to your left is table edge 2,3 opposite is table edge 4 and to your right is table edge 5,6
Make your first move (as par the normal rules)
Now roll a D100 (usually two D10s one D10 is the tens dice the other is the units dice so if you rolled a 6 and a 4 that would be 64, sixty four) and consult the encounter chart
If you don't have access to D10s then write 0 to 9 on some individual bits of paper roll them into balls put them in a jar or something and pull one out make a note of what it is roll it up again put it back in the jar pull out another one read it to get a number between 01 and
100 with 00 being 100 you get the idea any way
sorry for teaching you how to suck eggs as they say
ENCOUNTER CHART
Unless other wise stated assume no heavy weapons
01-10 Nothing happens
11-20 3 points of enemy forces
21-30 6 points
31-40 3 points
41-50 3 points
51--- All enemy forces including heavy weapons
52-57 9 points
58-61 12 points
62-65 9 points
66-70 12 points
71---- All enemy forces including heavy weapons
72-73 3 points and 1 heavy weapon or heavy weapon team
74-75 6 points and 1 heavy weapon or heavy weapon team
76-80 9 points
81-85 12 points and heavy weapons
86-90 15 points
91-95 12 points
96---- All enemy forces including heavy weapons
97-99 15 points
100 Nothing happens
If you roll a nothing happens take your next move and roll again on Encounter chart
If you rolled any other event Prepare that amount of enemy forces
Roll 1 D6 and consult the direction chart
DIRECTION CHART
1- Enemy comes on from table edge 1
2-3 Enemy comes on from table edge 2,3
4- Enemy comes on from table edge 4
5-6 Enemy comes on from table edge 5,6
Now place the enemy forces from the encounter roll on the table edge indicated by the direction roll I put them at the half way point of that table edge
Roll 2D6 and add the 2 dice scores together this is the distance in inches or cm whichever you use that the enemy forces arrive on the table from your forces if this puts them off table they come on on the table edge
Roll 2D6 and consult the action chart
ACTION CHART
02 Enemy moves away from your forces
03 Enemy moves to wards your forces
04 Enemy moves and assaults your forces
(if out of assault range will fire at your forces)
05 Enemy moves/turns and fires at your forces
06 Enemy moves away from your forces and fires
07 Enemy fires at your forces but does not move
08 Enemy moves/turns and fires at your forces
09 Enemy moves/turns and fires at your forces
10 Enemy moves away from your forces and fires
11 Enemy moves away from your forces
12 Enemy moves away from your forces and fires
Any enemy figures that move off the table edge when moving away from your forces have left the game and don't come back on
After all this you have your turn and go through the sequence again until all enemy forces have made it on to the table and been destroyed or your force has made it off the opposite table edge
You can play fight to the death or your force must make it across the table and exit off the opposite table edge (table edge 4)
Quick ref sequence of play
Chose your and enemy forces equal points each side
Set up terrain table edge
Make your 1st move
Roll D100 consult Encounter chart
Roll D6 consult direction chart
Roll 2D6 Add score place the enemy forces that distance from your forces
Roll 2D6 consult action chart carry out action rolled
Take your next move
Follow sequence above Until game is over
Hope thats not to off putting I've probably made it sound more complex than it is If you try it please let me know how you get on a what improvements you make
Hope you have FUN with it
Cheers
Lytton
Anyway here goes.
To play
Chose your forces 2 sides equal points for each side
Chose which side you will play
Set up terrain
Place your force on one table edge (this is now table edge 1)to your left is table edge 2,3 opposite is table edge 4 and to your right is table edge 5,6
Make your first move (as par the normal rules)
Now roll a D100 (usually two D10s one D10 is the tens dice the other is the units dice so if you rolled a 6 and a 4 that would be 64, sixty four) and consult the encounter chart
If you don't have access to D10s then write 0 to 9 on some individual bits of paper roll them into balls put them in a jar or something and pull one out make a note of what it is roll it up again put it back in the jar pull out another one read it to get a number between 01 and
100 with 00 being 100 you get the idea any way
sorry for teaching you how to suck eggs as they say
ENCOUNTER CHART
Unless other wise stated assume no heavy weapons
01-10 Nothing happens
11-20 3 points of enemy forces
21-30 6 points
31-40 3 points
41-50 3 points
51--- All enemy forces including heavy weapons
52-57 9 points
58-61 12 points
62-65 9 points
66-70 12 points
71---- All enemy forces including heavy weapons
72-73 3 points and 1 heavy weapon or heavy weapon team
74-75 6 points and 1 heavy weapon or heavy weapon team
76-80 9 points
81-85 12 points and heavy weapons
86-90 15 points
91-95 12 points
96---- All enemy forces including heavy weapons
97-99 15 points
100 Nothing happens
If you roll a nothing happens take your next move and roll again on Encounter chart
If you rolled any other event Prepare that amount of enemy forces
Roll 1 D6 and consult the direction chart
DIRECTION CHART
1- Enemy comes on from table edge 1
2-3 Enemy comes on from table edge 2,3
4- Enemy comes on from table edge 4
5-6 Enemy comes on from table edge 5,6
Now place the enemy forces from the encounter roll on the table edge indicated by the direction roll I put them at the half way point of that table edge
Roll 2D6 and add the 2 dice scores together this is the distance in inches or cm whichever you use that the enemy forces arrive on the table from your forces if this puts them off table they come on on the table edge
Roll 2D6 and consult the action chart
ACTION CHART
02 Enemy moves away from your forces
03 Enemy moves to wards your forces
04 Enemy moves and assaults your forces
(if out of assault range will fire at your forces)
05 Enemy moves/turns and fires at your forces
06 Enemy moves away from your forces and fires
07 Enemy fires at your forces but does not move
08 Enemy moves/turns and fires at your forces
09 Enemy moves/turns and fires at your forces
10 Enemy moves away from your forces and fires
11 Enemy moves away from your forces
12 Enemy moves away from your forces and fires
Any enemy figures that move off the table edge when moving away from your forces have left the game and don't come back on
After all this you have your turn and go through the sequence again until all enemy forces have made it on to the table and been destroyed or your force has made it off the opposite table edge
You can play fight to the death or your force must make it across the table and exit off the opposite table edge (table edge 4)
Quick ref sequence of play
Chose your and enemy forces equal points each side
Set up terrain table edge
Make your 1st move
Roll D100 consult Encounter chart
Roll D6 consult direction chart
Roll 2D6 Add score place the enemy forces that distance from your forces
Roll 2D6 consult action chart carry out action rolled
Take your next move
Follow sequence above Until game is over
Hope thats not to off putting I've probably made it sound more complex than it is If you try it please let me know how you get on a what improvements you make
Hope you have FUN with it
Cheers
Lytton